Projects / Design / 3D
Maquete Eletrônica 3D
An architectural visualization migrated to Unreal Engine 5 to handle dense geometry and memory limits.
Autodesk Maya · Substance 3D Painter · Unreal Engine 5

Architecture in real time.
Visualization of the Parque das Acácias development. Modeling began in Maya, with Substance 3D Painter textures and planned Marmoset Toolbag 4 renders. Dense tree geometry required a move to Unreal Engine 5, using Nanite and LOD to manage memory and preserve visual quality.
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Concept and process
Architecture in real time.
Visualization of the Parque das Acácias development. Modeling began in Maya, with Substance 3D Painter textures and planned Marmoset Toolbag 4 renders. Dense tree geometry required a move to Unreal Engine 5, using Nanite and LOD to manage memory and preserve visual quality.
Autodesk Maya · Substance 3D Painter · Unreal Engine 5