Autodesk Maya · Substance 3D Painter · Unreal Engine 5

From original art to volume.
A personal tribute to Marc Gabbana’s Top Gear 3000 artwork. A hard-surface modeling study developed in Autodesk Maya.
Form, construction and detail.

Original reference
The starting point.
From Marc Gabbana’s illustration to a three-dimensional interpretation.
More views and details.
Concept and process
From original art to volume.
The 1995 cover caught my imagination with its futuristic vision and dense mechanical details. Since September 2022, I have worked to interpret Marc Gabbana’s lines in three dimensions while respecting the original concept’s curves.
The model was built in Autodesk Maya, using dense topology to capture mechanical detail. The workflow also uses Substance Painter and Unreal Engine 5.
Color concept images serve as visual references and are identified separately from the modeling views.
Autodesk Maya · Substance 3D Painter · Unreal Engine 5
Studies and visual references






Top Gear 3000 © Kemco / Nintendo. Original artwork · Marc Gabbana. 3D: Ramon Fer Studio.







